Sunday, 21 April 2013

Exp 2 - Week 1

Kazuyo Sejima
  Building example: The new museum/ Rolex Learning Centre
1. Light, clean and simplicity throughout her design, in terms of materiality, structure and form.
2. Interactive design.  She uses lots of open space, free plan and translucent wall to communicate between spaces.
3. Habited room rather than really eye-catching from the outside.



Kanzo Tange
  Building example: Yoyogi National Gynasium
1. In his theory, large architecture built in social human scale was in demand.
2. Metabolism
3. Solid, durable architecture, in the threaten of WWⅡ.











Friday, 12 April 2013

Exp 1 Final Submission

Submission check list

3 images with words
  Antonio stradivari http://weiarch1101.blogspot.com.au/2013/02/antonio-stradivari.html
  Jiro Ono http://weiarch1101.blogspot.com.au/2013/02/jiro-ono.html
  Shinya Kimura http://weiarch1101.blogspot.com.au/2013/02/shinya-kimura.html

18 sections
  http://weiarch1101.blogspot.com.au/2013/03/week-1.html

36 textures
  http://weiarch1101.blogspot.com.au/2013/03/week-3.html
  Two hand draw textures used in model. The first on has been edited in photoshop. The last one is photo shot in Paddington Reservoir Gardens. It is made out of concrete and bricks.



7 images


Section

The section above reveals the interior of the architecture. Below ground, there are three rooms carved inside of the rocks. Like heritage sites, they are rough historical but valuable. It is for Antonio Stradivari's studio. The drawback of being underground is dark and enclosed. Therefore, I design a fairly large scale of stairs leads down and small sunken garden to create a natural feel. Above ground is all about shape and lines. I used geometry to demonstrate the notion of being new and contemporary design. Loose layout and crispy clean materials all embodied the same idea.


The above image is a combination of realistic and xray effect. In this case, the below ground studio did not covered by ground.


Stair to below ground 1.


Stair to below ground 2.


Antonio Stradivari's studio and his work. I used two materials in his studio in order to create a rough and sophisticated feel. The one on the wall is photoshoped hand draw texture. While the floor cover used the photo texture.


On the ground floor, where is the exhibition space for two artist, I designed a restaurant and people could listen and find their dream violin. The above picture shows two artists work. Dining table and silhouette people downloaded from 3D warehouse.


This is a sprial stairs going upward. I want to emphasis on the contrast of whole building, so light glass and dense concrete is used in turn. Moreover, half of the stairs covered, half of them exposed.


Jiro Ono's studio is lacated above ground floor. Instead of designing a small kitchen to follow the form of building, I built another floor to allow more room. Meanwhile, it generates a more dominating environment as he is a 3 star winner. Bench top and texture applied cabinet shows in picture.


3 animations

Instead of splitting first animation into two, I leave it as it is. Because it tells more in one group.




link to 3d warehouse
http://sketchup.google.com/3dwarehouse/details?mid=d8699fe6beda2c69902be06b24b7a936

Monday, 25 March 2013

Week 3

36 Textures
Above


Between

Below

Artist's work
 Antonio Stradivari
 I trace the outline of his violin and project the photo on to the surface, as Jermy shows in the lecture.

Top and bottom view



Jiro Ono
Instead of projecting the material onto the surface, I modelled each shape and applied relative materials on. Although it's more difficult than produce in once, this looks more realistic.


Animation
The following movie is about Paddington Reservoir. The site is state listed heritage contained a water chamber, then in the 1930's used as a workshop and garage. Although the park is completed in 2009, people could feel is the historical style through material, shapes, even selection of landscape.
The below ground studio shares a similarity idea that they are all rusticated, timeless, precious architecture. It is a great sample to guide me through my material selection. More importantly, the way the architect embodied ideas into design. In my case, the underground studio is old and precious, while above ground will be contemporary and geometrical. The contrast between them is one of the key issues that should be well considered and perfectly presented.



Refined model

Texture on ceiling




Texture on floor




Texture





Monday, 18 March 2013

Week 2

1st Stair


2nd Stair
There are 2 versions which needs floor plan to decide. However, left side end is more interesting as it forms the puzzle and right hand side save more space.




3rd Stair
Balustrade not finished yet.







2nd model
This is the section sketch chose. Above ground is Jiro Ono/immerse; below ground is Antonio Stradivari/precious.
For this model which is not fully developed yet, things like materials and above ground stairs haven't embedded. The idea is several simple geometry architectures form the ground show room and above ground studio. Just as Jiro's work, simple but pure. 

Below ground is couple of rock shape cave represent the notion of precious. They connected by a sweeping stairs welcoming the guest. However, details of the stairs need to be refined as mentioned in 2nd stair.

Following picture is processing model.












Saturday, 9 March 2013

Week 1

18 Sections 
Clients:
Jiro Ono (discipline/immerse/perfect)
Antonio Stradivari (reputation/innovate/precious)

  
  
   


First SketchUp model

Above ground is Jiro Ono/perfect; below ground is Antonio Stradivari/reputaion.

Section cut from model. Material: Steel roofing and bubble like plastics below


Fowling two perspective views from the model