Tuesday, 25 June 2013

Exp3 Final Submission 2


  • Landform
My valley is derived from Yarlung Zangbo Grand Canyon where located in Tibet. Particularly like its circuity river and various of vegetation. For my CryEngine environment, I duplicate the form while with a rocky mountain.

left is the original photos, real time captures is on the right



Video shows the environment with overall composition


  • Concept
My precedent study is Thermal Vals. Two main things is the circulation study and functionality of space.
The chart prioritize the space and clarify the programme. Base on the priority chart, The following diagram reveals its layout. The studio space is the centre element in my scheme, which echoes the same idea with central pool of thermal vals. Therefore, utilizing the studio as part of circulation area and employing a different material for it come to mind.
In order to generate different notions between public and private, different floor height and ceiling height is engaged in the design process. Gallery and integrated library become the highest space, following with theatre. The studio has the lowest floor to ceiling height, while the transparent material make it different.




  • Architecture
The bridge other word means connection, to join the different parts together. Like a web to help the spider move around. This inspiring image was not only tells how the different parts joined, but also the way that light weight construction occupied the brunch. Later on, I carved out holes of floor slab to reinforce the lightness. My bridge is a three point connection rather than two, which is also a solution for my U shape valley.








This overlaid section shows how my concepts apply to the scheme. Moreover, A clear interior layout is visible.






View from studio to library









View in front of theatre to student meeting room.













  • Elevators and Folly
Dean's elevator is a lotus. With the idea of faculty dean brings fresh thought and architecture theory to discuss with student. It blooms when you arrived in the elevator.


Student's elevator is part of the architecture folly. I want to emphasis the role of student here, so the elevator first forms a F shape, then integrated into the folly.

Meeting space without occupied




Student's Elevator




Completed meeting space











Exp3 Final Submission check list

Submission check list
mashup article  http://weiarch1101.blogspot.com.au/2013/05/exp3-week1.html

18 sketch
http://weiarch1101.blogspot.com.au/2013/05/exp3-week2.html
http://weiarch1101.blogspot.com.au/2013/05/exp3-week1.html



36 textures


sketchup model (school, elevators, folly)
http://sketchup.google.com/3dwarehouse/details?mid=6226b344b76b0911902be06b24b7a936
http://sketchup.google.com/3dwarehouse/details?mid=e23c4ae9d191ff1902be06b24b7a936

School and section cut

Student's elevator                           Dean's elevator       
Folly formed with student's elevator

draft CryEngine images
I use SketchUp in the beginning to build the valley, which warning me the scale is too big for a school. The final resized valley is the one coloured in green. Initially, my school design isn't a web, but semi circular shape. Below is a ongoing screenshot of landform.




CryEngine images (details in the next post)




CryEngine3 environment  https://www.dropbox.com/s/1ssq58r595ijjkq/Exp3_final.rar

Peer's review

Monday, 20 May 2013

Exp3 Week2

Two point perspectives



Bridge and Valley
  • functionality
The first image is my own spatial analysis. Based on the analysis, bubble diagram clearly reveals its spaces relationship. What I found from it is that the studio space becomes the centre connection of all. So in the floor plan, I located it in the middle. Meanwhile, the studio plays role of circulation.


  • circulation








Friday, 10 May 2013

Exp3 week1

One point perspectives







Mash up article

The Tower of Winds is a project largely indicative of Toyo Ito’s approach to architecture, particularly his belief in the importance of technology and its vital role in the future of architecture. The project not only embraces technology and involves it in a dialogue with the city, but also establishes a direct symbolic relationship between nature and the installation. Toyo Ito creates an infinite relationship between technology, architecture, the city, and its inhabitants emphasizing the profound impact of the city on the human race and the crucial role of technology in architecture. Because the site, which is shoehorned between a cosmetics shop and a piano showroom, has only 33 feet of prime street frontage, Ito could not rely exclusively on the facade to create an identity for his client’s Tokyo headquarters. Instead, he had to find a way to utilize the entire volume in order to distinguish Tod’s from the plethora of glass-curtain-wall commercial projects nearby. He saw concrete as the answer, since it could make a strong visual statement on the outside and provide column-free space inside. Based on a few geometric rules, the project exhibits more of his recent interest in fluid and continuous spaces, Having moved on from the more classic formality of Sendai, with its base, middle and top supported by columns, this building will encourage exchange and communication through a more explicitly fluid arrangement of a rich and diverse range of cultural activities. This process produces Ito's notion of the emerging grid, promoting fluid relationships over fixed.
References
http://archrecord.construction.com/projects/portfolio/archives/0506tods.asp



Inspiring valley
Yarlung Zangbo Grand Canyon / 雅鲁藏布大峡谷
It is famous for its U shaped river running around the valley. Also, it has a great variety of flora and fauna.






Sunday, 5 May 2013

Exp2 Submission

  • 12 Axonometrics
http://weiarch1101.blogspot.com.au/2013/04/exp-2-week-1.html
  • 6 Parallel Projections
The first combination generates an interesting intersection between spaces, just like Sejima's concept of being interactive.
The reason I choose those two axonometrics is they are both symmetrical. But after I inserted the model in the landform, it didn't achieve my expectation which is possessing a conversation between two monuments.
As for the third model, I like the idea behind it that the solid massive structure integrates into the light simple forms. However, it is stilla prototype which I choose for further development.

  • 36 Textures
The textures are inspired by the architects and my environment. They are as simple as Sejima while as rigid and solid as Tange. The most important element in my monument is the water, so I recreate another two textures based on it.

on Tange's monument, I applied the textures of light, medium and dark in order to emphasize durability throughout the structure, meanwhile, and distinguish the different surfaces. Another two textures used in Sejima's monument, giving the water more dramatic effect.

Textures used in model
  • Concepts
The concept is to present durable, solid geometry in contrast with light simple design. The two seemingly opposite expression are synthesised with each other at a joint point of meeting space. The conversation between the two monuments fulfil the environment. On the other hand, the environment forms the design.
  • Image Captures
Landform
Initially, the environment is inspired by Bondi that has two headlines, the reason I abandoned it is due to the scale. They cannot be pick up in a small context and made the monument too far apart. Then I thought about the monuments stand across the river. The reason why I finally decided to position it partially underwater and above water is that I want to emphasis on the connection(meeting space) which is the surface.


Tange's Monument
The metabolism movement not only suggesting organic architecture, but also giant form. The repeated blocks embody the notion of solidarity and durablility.


                              interior stairs to rooftop                     view from stairs              

Sejima's Monument
Inspired from SANNA's 21st Century Museum, I design a double levelled waterfall within the monument. The water also generates a cleanness and refreshing feel. Simple squared form with white finishes both echo Sejima's idea. Two textures applied under the pools.



 

Video
In the video, you can hear the sound of harmonized environment and see other particles like bird, fish etc.




  • Links 
3D Warehouse
http://sketchup.google.com/3dwarehouse/details?mid=ec17ef30d659ed8f6fcc47ea4a76aefe
CryEngine3 files
https://www.dropbox.com/s/77wuqe0u4sxqx61/EXP2_week3.rar?m